Architecture
The owner, builder, and designers reviewed the lobby, rooms, and pool in a headset and chose finishes from inside the space.
View Case Study →We build VR experiences, and the dashboards, tools, and desktop software that turn them into a finished product.
Headset · Web · Desktop · Kiosk
Sight gets you halfway to understanding. Interaction carries you the rest of the way. When you can move through a design, tinker with a system, or explore a concept with your own hands, it stays with you. This is why we build in VR.
We have watched that understanding land. A resort design team made every decision inside a headset. A homeowner put one on, saw her project for the first time, and joyful tears fogged up the lenses. A hackathon judge stepped out of VR and said "I want to play that again!" We build for that moment, in any industry where interaction changes what people understand, learn, enjoy, or decide.
VR experiences, plus everything needed to run them.
We develop custom walkthroughs, training programs, and games, built for Meta Quest and PC.
For anyone with a space, a process, or a product that would benefit from immersive interactionOur projects include dashboards, reporting, and customization tools that complement the VR applications.
For training programs, schools, museums, and product teamsWe build VR reviews for design teams. Walk a project at full scale, compare options side by side, and decide before anything is built.
For owners, builders, and design teamsWe build projects alongside client work. Rooniversity teaches math through the body. Gadget Blaster combines puzzles with action.
For students, players, and fundersBrowse below and click any project to go deeper.
Jamie Galimberti founded VectorSource in 2010, after training in architecture at the University of Michigan and transitioning from designing buildings to building the software people use to understand them. Sixteen years on, the work now spans three disciplines: architecture, real-time development, and application software for web and desktop. That range is what lets us deliver a complete solution.
The studio is founder-led, and experienced collaborators join when a project needs them. We approach projects in short cycles, show working software early, and change course when the evidence calls for it.
Whether it's a VR product, the tools around one, a touchscreen app, or a building in its design phase, send a note and we'll reply within a couple of working days.
Thanks. We have it, and we'll reply within a couple of working days. If it's urgent, email hello@vectorsource.com.
A resort on a small Florida island, designed end to end in virtual reality. We worked with the owner, the builder, and several designers to iterate ideas for the lobby, guest rooms, and pool: exact furnishings, finishes, and lighting, in multiple versions. VR review sessions ran throughout the design phase, and the team made its decisions from inside the space.
Rooniversity is a mixed-reality mathematics platform for grades 4 to 8 where students learn by moving. They walk the number line, place integers, and plot graphs with their own hands and bodies, no controllers involved. We build it for Meta Quest 3 and 3S, and it is currently in the prototype stage.
Shooting gallery meets contraption puzzle. Blast an assortment of gadgets to shepherd a tough little orb past spikes, drones, and the void to the goal, across eighty handcrafted puzzles that reward planning over reflexes. It started as a weekend hackathon build and shipped on the Meta Quest store.
We pulled data for hundreds of residential communities and vacation destinations into a single touchscreen kiosk that travels to trade shows. It syncs with a cloud database, keeps working with no internet connection at all, and serves two brands from a single application.